It's just a shame you can't zoom right down to a first-person view. Townscaper is available for the Nintendo Switch and PC.Townscaper may not have the complexity of a Cities: Skylines, but its quaint towns littered with cobbled streets and old churches, dockyards and lighthouses feel more instantly homely than the sterile American-styled metropolises of "real" city-builders-even when your town includes impossibly tall citadels or Bioshock Infinite-style floating cities. In short, Townscaper offers a simple and relaxing sort of joy, and it’s one I greatly appreciated. Your experiments could lead to a more industrial approach, or one that comes across as quaint and humble. There is the potential for each city to look different based on your choices, your planning, and your arranging. While it is generating things as you place them, there’s still a sense of freedom. Also, the in-game screenshot function zooms in a bit without any warning, so you have to experiment to getīut none of these are necessities. I also would have appreciated the ability to determine what kind of grid I would like for the layout, as the one in place eventually adds bends and curves. I mean, when you set the time of day to “night,” lights go on inside spaces. Though by all indications, there are people there. But maybe a few boats or an occasional person would be nice. We have birds that occasionally congregate on the roofs of buildings. It also would be nice to see some additional life in these spaces. I would have liked an opportunity to set up designated green spaces in addition to buildings. It doesn’t have everything I might have wanted. It almost feels like a sort of “lighthouse” is taken into consideration, due to the circular roof and steeple that might pop up. And I especially liked how overhangs looked when I managed to set up certain sorts of entryways. Taking away can lead to some fascinating roof combinations, and even provide opportunities for decks and flat roofs if you arrange things right. I especially loved experimenting with the “erase” button. It all generates in a pleasing and satisfying way, and the simple controls mean you can quickly backtrack to undo if your decision doesn’t look “right” to you. If the area near the water has enough space to form something of a beach, then you might see staircases or ladders leading down to the water. Trees might show up alongside a building or form a courtyard surrounded by buildings. Or, you can use the buttons to more precisely place parts.ĭepending on how you arrange buildings, the world changes. You either tap and hold on the screen to place and undo your architectural masterpieces. These places of yours don’t have names, but they’re recognizable by the city planning you might have done. Once you load Townscaper up on the Switch, you’re presented either with a blank slate or vague pictures of past places you’ve built. I like to think of it as, “Well, what if I wanted to build an island city in a game like SimCity, but also not have to worry about money or crime?” It’s a remote sandbox to play in peacefully.Įach session proceeds in a similar fashion. Townscaper is that on the Nintendo Switch. They aren’t games, but rather exist to give people a space to create and enjoy, perhaps in a game-like manner by experimenting and setting challenges for yourself. There are certain sorts of zen experiences available on systems.
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